The concept of a “witch hunt” is often used to describe a situation in which individuals are unfairly targeted or persecuted due to their beliefs, affiliations, or actions. This term has its origins in the historical persecution of witches, primarily from the 15th to the 18th centuries, when thousands of people, mostly women, were accused of practicing witchcraft and subjected to brutal trials and executions. The Salem Witch Trials, which took place in colonial Massachusetts in the late 17th century, is one of the most infamous examples of a witch hunt. During this time, a group of young girls claimed to be possessed by demons and accused several women of bewitching them. These accusations led to the arrest, trial, and execution of 20 individuals. The trials were characterized by a lack of evidence, reliance on spectral evidence (supposed encounters with spirits or apparitions), and the use of torture to extract confessions.
Required Level: 68
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The trials were characterized by a lack of evidence, reliance on spectral evidence (supposed encounters with spirits or apparitions), and the use of torture to extract confessions. While the Salem Witch Trials are often seen as a dark episode in history, the term “witch hunt” has since been applied to various situations, both historical and contemporary, where unjust persecution or mass hysteria occurs. For example, the McCarthy Era in the United States during the 1950s is often referred to as a witch hunt due to Senator Joseph McCarthy's unsubstantiated accusations of communism, resulting in the blacklisting and ruin of many individuals in Hollywood, academia, and government.
Current State of Amulet Rolls and Proposed Changes
I doubt this is the first time someone has proposed this, but I think this issue is worth discussing again. I've made a post in the PTR Feedback to hopefully get some traction and discussion on the topic.
Currently, there are about 20 amulets in game that have one or more pre-determined rolls. I believe most, if not all of the amulets were designed to be this way before legendary gems were introduced, but they need to be updated to fit the current meta now. Currently for most players, the best stats for an amulet would be: Main Stat/Elemental Dmg, Crit Chance, Crit Dmg, and a Socket. However, several of these pre-determined rolls make getting the desired stats extremely difficult for certain amulets. And considering that some amulets are considerably rarer than others, it makes the search for a useful/perfect one even harder. Luckily, an ancient amulet/ring is not much better than a normal one or the problem would be much worse.
I'd like to propose that the pre-determined stats that are undesirable be changed to something better (like a socket) or removed entirely to give a better chance to get the ideal stats. I would consider the undesirable stats to be: Attack Speed, Cooldown Reduction, Movement Speed, Spirit Regen, and Vitality. We need to see a change in these pre-determined rolls to fit with the game in its current state.
The most positive change I've seen regarding this topic is modifying Sunwuko's Shines from rolling Attack Speed to a Socket (currently the only amulet that rolls with one and was done after the introduction of legendary gems) and it has made it considerably easier to get a good Shine by today's standards. The inherent socket does not guarantee to get a good Shine as my fellow monk players know, but it is easier to find a usable one.
It would be a huge positive step to apply the pre-determined socket onto more amulets, especially some of rarer items like the immunity amulets where it's currently harder to get an ideal one because of the forced stats. It's extremely disheartening to get an unbelievably rare item like the Star of Azkaranth and have it roll like trash because it's guaranteed to have CDR. At the very least, Tal Rasha's Allegiance should also have a socket since it is a set amulet like the Shines.
In the PTR, we've seen other items adopting the pre-determined socket like the Focus and Restraint rings and whether that is intentional or not, I believe it's a change that would greatly benefit players. The same principle should be applied to rare rings like the SoJ and possibly some other rings coming with the new patch. I think it would be an overreach to apply this to all rings/amulets, but instead maybe have a general rule that rarer an item is, it should have a slightly better chance to be usable and a forced socket would help with that.
Below, I've organized the amulets to show what rolls are currently pre-determined to demonstrate the scale of the issue. The more asterisks(*) an amulet has, the rarer it is.
Attack Speed:
- Countess Julia's Cameo*
- Moonlight Ward*
- Xephirian Amulet**
Critical Hit Chance:
- Blackthorne's Duncraig Cross
- Haunt of Vaxo*
- Mara's Kaleidoscope**
- Ouroboros
Critical Hit Damage:
- Moonlight Ward*
- Squirt's Necklace
- Tal Rasha's Allegiance
- The Traveler's Pledge
Cooldown Reduction:
- Dovu Energy Trap*
- Ess of Johan*
- Flavor of Time
- Halycon's Ascent
- Overwhelming Desire
- The Star of Azkaranth***
Elemental Damage:
- Holy Beacon (% Holy)
- Moonlight Ward* (% Arcane)
- Eye of Etlich (% Elemental)
Movement Speed:
Socket:
Spirit Regen:
Vitality:
- Ancestor's Grace**
- Tal Rasha's Allegiance
TL;DR Some amulets have terrible pre-determined rolls which is likely because they were designed before legendary gems became a thing. Having an inherent socket (like the Sunwuko's Shines) on rarer items like the immunity amulets would help make it easier to get a usable one unlike how it is now where it's actually harder. Maybe this principle should be applied to rare rings as well.
Edit: Some of you are focusing on desirable vs undesirable way too much. I would assume that with the introduction of legendary gems, nearly all the stats would not be as good as a socket which is what I'm suggesting being the primary pre-determined roll for rarer items. If a socket is generally more desirable than the other stats, then it would allow more flexibility when re-rolling to get the stats you want and even possibly change down the road for another build whereas having to re-roll for a socket would not allow for that flexibility. Or, the amulets should roll truly random stats so every build/class has a fair shake at getting something that works for them.
+(10-16) to all Attributes
(5-10)% increased Experience Gain of Gems
(10-20)% increased Reservation Efficiency of Skills
+1 to Level of all Skill Gems
+(20-30)% to Quality of all Skill Gems
In modern-day discourse, the phrase "witch hunt" is frequently employed in political contexts to criticize situations where individuals or groups are targeted for their unpopular opinions, beliefs, or affiliations. It suggests that the persecution is based on irrational fears or prejudices and lacks factual evidence. Using the term "witch hunt" in this context is a way of challenging the legitimacy of the accusations or investigations, questioning the motives behind the persecution, and highlighting the potentially harmful consequences for the individuals involved. It implies that the outcome of the investigation or trial is predetermined and that the accused are being unfairly treated. In conclusion, the concept of a witch hunt refers to the unfair persecution or targeting of individuals based on their beliefs, affiliations, or actions. Historically, it has been used to describe events like the Salem Witch Trials, while in contemporary discourse, it is often employed in a political context to criticize the targeting of individuals or groups based on unpopular opinions. Overall, the term serves to highlight the dangers of mass hysteria, unsubstantiated accusations, and the potential for innocent individuals to be unjustly harmed..
Reviews for "Witchcraft in Popular Culture: From Legends to Masterpieces"
1. John - 1/5 stars - This movie was an absolute disaster. The storyline was convoluted and confusing, making it difficult to follow along. The acting was subpar, with wooden performances from the entire cast. The special effects were underwhelming and felt cheap. Overall, "Witch Hunt" was a disappointing experience and I cannot recommend it to anyone.
2. Lisa - 2/5 stars - I had high hopes for "Witch Hunt" but unfortunately, it fell short of my expectations. The plot seemed interesting at first, but it quickly became repetitive and predictable. The dialogue was lackluster, and the characters lacked depth and development. The movie failed to build any real suspense or tension, leaving me feeling indifferent towards the outcome. While it had potential, "Witch Hunt" failed to deliver a truly engaging and captivating experience.
3. Mark - 1/5 stars - This movie was an absolute trainwreck. The acting was cringeworthy, with exaggerated performances that felt completely out of place. The story was poorly written, filled with plot holes and inconsistencies. The attempts at humor fell flat, and the overall tone of the film was all over the place. I found myself bored and disinterested throughout the entire movie, counting down the minutes until it was over. Save your time and money - "Witch Hunt" is not worth watching.